For a short period I was helping make models for an addon called G Combat, long story short it was bigger, better and more interesting ways to blow each other up. The short while I was working with the group I made up some stuff which never got taken very far as the whole thing started to fall apart. But 2 of the models I made were fairly cool, all I really had to work from was a list of weapons which they thought would be cool, and in the event something was removed as a silly idea the model could hopefully be used elsewhere for something else.

The 'gunk' was part of the biological section, that being all I had to work with, the idea of a think lump of jelly which you throw at something and it melts or burns it away like a powerful acid, the intention being that it would only effect certain materials.
This pistol was a request from a friend, it was nicely labelled and fairly easy to understand what he wanted, though the need for the model itself somewhat died, why I'm not sure.
Unlike the above models this teargas grenade launch did make it in game although was never coded or properly textured.


The view model uses the "Freeman hands" which are part of Source SDK, you position the hands for the view model only and the world model only needs a single bone which is the right hand bone so the engine can determine the position of the model relative to the player.
Another model of mine which has been a thorn in my side for a rather long time is the puddle jumper from Stargate Atlantis. This version in particular is version 3, the first version was not to scale, and didn't really have a texture. The second version was roughly the right size but generally horrible to look at and really only had the general shape, version 1 was my first model which I made in hammer, version 2 was a resize and some texturing; version 3 was remade from scratch and was certainly worthwhile.
Being a stargate fan I created more than just the puddle jumper, F302 fighter jet and the Daedalus class battle cruiser.


The puddle jumper has since been coded and videos can be found in the relevant media section or in my YouTube Profile.