A little more dragon stuff

As I said yesterday, I've started working on a dragons head, not that I've made any more additions worth mentioning just tweaking really but the new way to render the models is a fun thing to play around with..



9 Mar 2010 - 14:10 by votekick    Modelling |

Actually making stuff again

Since I started a new course its been a bit more hectic, and I've felt generally unmotivated to make stuff, but recently I felt like I should give something a try.

You always see dragons in one way or another and some of the pictures that comeup in deviant art etc based off the DnD dragons just never look right, the art is great but the actual structure of the dragons look odd, some seem to have rather short legs, and others have necks that seem a bit too long even for a dragon.

Here is my current status at this point in time, I intend to update the 3D W*I*P page every so often, so of the 4 odd people that visit my site, the 1 who is interested can go and look there.





8 Mar 2010 - 15:09 by votekick    Modelling |

Tutorials Imminent

I've been talking to my tutor and now that I know what he wants I'll be making a start on tutorials. I've added a few lines at the top of my tutorials page asking for feedback. Any input about my current tutorials to help me improve them as best as I can.

I'm just going to say this now, alternate languages are probably not going to happen unless someone wants to re-voice my own tutorials but we'll blow up that bridge when it looks at us funny. I may make subtitles because that's not too much effort on my part. Another thing I should point out is that the downloadable version will be in Mp4 format as per specification of the brief (which I actually wrote myself with some prompting).

The area's covered by the tutorials will be
Tools available, move, rotate rescale and so on.
Creating basic shapes, what we have to work with.
Manipulating shapes, converting the basic shapes into an editable poly or mesh.
Texturing, Creating textures in max and applying them as well as importing images to use as a texture.
Lighting a Scene (I'm still working out what to show here)
Using Camera, Target and free camera's and messing with things like Field of View (FOV)
Basic animation, rotating things moving cameras and lights for enhancing a scene.


Not as part of my assessment but I will be redoing the tutorials of making models for the source engine and advanced animation and texturing tutorials, using bones for animation as well as UVW and bump maps for the textures for more detailed textures.

Once these are all done, my current tutorials library will have been completely redone and bigger than it currently is.

People who have already looked at my older tutorials I'd like to hear what you think I could do to improve them.
Email me here


15 Feb 2010 - 20:46 by votekick    Media |

More tutorials soon...ish

Well, it would appear that given I have a fair understanding of 3DS Max, for my TAFE course, instead of make whatever the first assignment was supposed to be. I get to make tutorials for use. Starting with the basics rather than what I've done here on my site is explaining certain things like compiling, and certain things you need to do to get a model into 3ds max as well as some weapon model type stuff.
So now I'll be making tutorials covering the basics and so on and so forth as part of my course work which works well. Which of my current tutorials i can submit as part of my tutorial set I don't know but it will be worth a try.

I will be adding the new tutorials to my site and keeping the current format so that anyone who might want to start modelling for themselves may find that looking at some of the basics to be easier than just watching me make something specific.


11 Feb 2010 - 20:33 by votekick    General News |

When being bored gets the best of you.

I've been messing around with 3ds max a bit recently and suddenly felt like creating Bender. It seemed like an easy idea but then it occurred to me, how would i make the eyes work. I plan to rig him to move, and the arms do that already.

The arms look a bit odd but that's mainly because its 3D, you see the episode of the Simpsons when Homer is 3D towards the end, looks odd because that's not what your used to. Anyway, other than adding the eyes and the 'door' on his torso, the upper body is done. Just pointing our the fingers look odd because of where they're pointing.



I'm also trying out a new way of displaying images, rather than linking the direct image and having it open in a new window you can open it and have it overlay over the current page, this would be bad for people with slower connections but the size of the images shouldn't cause that much delay. For example the above picture is only 123KB which granted is 15 sec with a dial-up connection but then you'd still be letting the rest of my site load if your using dial-up.

Also HAPPY NEWYEAR! Though since I'm in Australia, the rest of you are probably still in 2009, guess that means Australia is in the future


1 Jan 2010 - 03:40 by votekick    General News |

My Gallery Page... FINALLY!

So I decided it was about time I started organising my gallery, since I couldn't manage to find myself a content management script that worked as I would have liked. Instead I am manually making the pages and so far the main gallery page is done and I then plan to add more content as I finish adding the information, rather than just adding the content as images I am adding information as well.

This information would include why I made what ever you may be looking at, why I chose to do certain things or highlight what didn't work out. You can find my gallery by clicking the gallery link above or click here.

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Small update

I've done Flash section, animations and games, and I've made a start on the 3d area, only 3 pages but a fair amount of typing justifies taking a break.

Animations
Flash Games

3D models (for games)


23 Dec 2009 - 14:54 by votekick    General News |

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