I've been modelling for a few years now, originally making models for Garrys Mod for the Stargate Pack but now doing a bit of everything. I've been creating my models in Autodesk 3D Studio Max playing around with Autodesk Motion Builder and starting to get into the Unity game engine, having moved on from The Source engine.
I'm primarily an environment modeller as I prefer to focus on non-organic models, organic is easy enough but I find I get too obsessive over minor details which to me seems more important in an organic model. The first model I ever made was the Puddle Jumper from Stargate, for the Stargate Pack, very few people have seen the earlier attempts and I like to keep it that way, although version 3 is something I consider folio worthy even today. I have experience rigging, animating and some texturing though I'd love to just leave texturing to someone else entirely.
Game engines I have experience with include Unity and the Source Engine, source came first but I'd still say unity is more user friendly and the possibility for multiple platforms is a definite bonus. I'm only just getting into the Unreal Development Kit (UDK) and next on my list is the Cry Engine.
Most of what I know is self taught and because of what I've learnt and how long it took to learn it all, I want to make it easier for others to learn and get into modelling too, that's why I've started creating modelling tutorials. This is a bonus as not only does it help others (queue warm fuzzy feeling) but it shows that I know what I'm doing, or at the very least I can convincingly lie whilst pretending to know what I'm doing.